X10 is today and Microsoft has released alot of information on games for this year!
Tony has created a basic list of stuff that he got from Major Nelson on the main site..here is the link to it: X10 Stuff You Need To Know About
*This thread will be updated when new information has arrived*
Note: This thread is going to be very crowed with info, but its here for your enjoyment.
-------------------------
Lets start with Crackdown 2 as it is my #1 Most Wanted Game of 2010:
Here is the Box Art:
Here are a few NEW screens, enjoy!
They also said that if you Pre-Order you will get four suits of exclusive Agency armor for your super-powered operative. Gold, Brushed, Red, and Blue Metal suits.
-------------------------
Now onto the other great Microsoft Exclusive for this year....Alan Wake:
The game will be released on May 18th, 2010.
Here is a new Trailer, and it looks DAMN GOOD.
Alan Wake is also receiving a Collector's Edition, here is a pic of the CE box art and stuff included in the package:
- Game Disc in box with unique art
- Exclusive In-Game Audio Commentary and Hints by Remedy
- “The Alan Wake Files” – a 144pg book that includes a short story written by Alan Wake and compiles the FBI dossiers investigating the events in Bright Falls, WA
- Exclusive Audio Disc with Soundtrack and Score
- Game Add-on token redeemable on Xbox LIVE for the first Alan Wake add-on content pack
- Exclusive Xbox disc with special content: Alan Wake Xbox Live Theme and Alan Wake Avatar for Xbox LIVE
-------------------------
Now onto what is going to be Xbox 360's biggest title of 2010....HALO: REACH!!
Starting on May 3, the Halo: Reach public multiplayer beta will give you the opportunity to drive the latest advancements in multiplayer gameplay in the blockbuster franchise that started it all on Xbox LIVE. Access to the beta will be available through the “Halo 3: ODST” game disc on Xbox LIVE.
Here is the Box Art for Halo: Reach, it looks awesome:
And here are some NEW screens as well, enjoy:
-------------------------
Now onto some Final Fantasy XIII stuff.
The new 360 will launch at $399.99 on March 9, the same date as Final Fantasy XIII arrives in stores. It will be bundled with two controllers, a copy of FF XIII, special Avatar items, and a 250GB hard drive, the biggest available for the 360 thus far.
If you already own a 360 but still want to show a bit of the Final Fantasy spirit, Microsoft is also offering a limited edition FF XIII faceplate created by Square-Enix designer Tetsuya Nomura. Check out the image of that below.
-------------------------
Now onto Fable III, with the news that will piss you off. After reading this Molyneux thought it would piss us off, but it just me all the more excited for the game to be released!
Expect to see the title towards the Holidays!
Peter Molyneux has already told us that Fable III will piss us off – leaving us to speculate how exactly it might do so – but now we know how Lionhead's outspoken frontman will be inciting bile and venom from the game's core following. Fable III is not an RPG.
It's a shocking statement, but it's not to say that Fable III will be too far removed from the experience laid out in the first two games. It's still a third person action adventure, while elements such as the breadcrumb trail and dog return, as does the fantasy setting, with the Albion of Fable III set some sixty years after the second game. It's a world that's moved swiftly into the industrial revolution – Bowerstone's skyline is smothered by smoking chimneys and towering factory rooftops. The influence of Victorian Britain on Fable III means a darker vision than before; child labour is rife, the air is thick with soot and there's an ubiquitous layer of grime, giving it a resoundingly grim atmosphere. Step forward the game's hero, the son of Fable II's protagonist (save files from the second game will be called upon, meaning key decisions from last time out will show their effects) who promises to pull Albion from the darkness. The hero's progression goes from the streets to the throne, with Molyneux telling us players will become king at the halfway point of the game. It's here that the big steps being made in this third installment become clear. "Fable II to Fable III is as big a step as Fable's ever made," claims Molyneux, "My point is about the power you wield and the responsibility – when you talk about choices and consequences, I don't want it to just be about me, I want it to be about all these other people. It's so easy in life to make all these promises, but when you're a king you've got to be able to deliver on them; that's the really big thing." Fable has long championed choice, but for the third game it's going to play a bigger part than ever before. Followers are Fable III's chief currency, with the player acquiring them throughout the stories progression, making promises to bring change that they won't necessarily be able to keep. Fable III, then, is going to be on a bigger canvas than ever before – whereas before we've been promised games that can recreate the warmth of family, now Molyneux is telling us that this game will let us know what it feels like to be Barack Obama when he's faced with criticism about his failure to see through his commitment to closing Guantanamo Bay. This element of Fable III is so essential to Molyneux's vision that it's shunted the series' more traditional role-playing aspects out – there will be no experience points, no health bar no orbs and no augments. Combat, however, is still a big part of the game, with the principle elements of Fable II's fighting remaining intact. Swordplay, shooting and magic are still the tools at hand, and the scraps themselves don't look too far removed than those of the past. So while the basics remain the same, the underlying mechanics have been tweaked considerably. With no traditional leveling of the character in Fable III, progression comes through the weapons, which will morph throughout the game. Weapons are crafted in combat, and the way that players wield them in battle will influence the end result. Kill innocents with a blade and it will begin to drip with blood, but use it to slay evil characters and it will start to glow. The more a weapon is used, the bigger it gets – we're shown a hammer that's been used for two hours, and it's almost twice the size of the starter model. There's smarter ways that weapons will progress as well, and here's where we get to see one of Molyneux's trademark big ideas. A player's gamerscore will be tied into weapons, ensuring that each one is entirely unique. They'll grow in value the more they're used and will all be available to trade online – and in case you're wondering why anyone would want to get rid of something they've spent hours crafting, Fable III will offer a large incentive for players to sell their weapons, though what that will be remains a secret. The morphing mechanic means no augments; their function replaced by the more organic leveling of the weapons. It's part of a cleaning up that's evident throughout the game – the HUD is completely non-existent. "Why did we need a fucking health bar?" is Molyneux's blunt justification. It stretches to the menu system as well, though that's something we're not being shown just yet. "I hated the 2D side of Fable II" Molyneux says, before giving a mischievous smirk that suggests he's told us something he perhaps shouldn't have at this date. The touch mechanic that was alluded to when Fable III was first revealed is also expanded on, and it's going to be one of the cornerstones of the game. Two examples of its implementation are given, the first as the hero walks through Bowerstone in search of his daughter. Upon finding her he scolds her for running away, upon which she bursts into tears. Through the use of a dedicated button the player picks her up to console her, bouncing her up in the air. He then takes her hand, leading her gently through the streets of Bowerstone. It's highly reminiscent of Ico, and promises to deliver a similar amount of emotional resonance as it did in Fumito Ueda's game. They approach a pub, at which point the daughter halts, telling her father she couldn't possibly go inside. There are more sinister uses of the mechanic too; a beggar approaches the hero and asks for money. Again the hero takes their hand, and what starts off as a humorous jaunt soon turns darker, as the pauper is lead to the local factory to be sold off. As he gets wind of what's going on, the beggar digs in his heels, at which point the hero violently drags him to the destination. Touch is context sensitive – when the player first meets someone it will start with a handshake, and then progress as they become more familiar to a hug, and given Fable III's indulgence in more carnal pleasures, inevitably beyond. There's more to be revealed, of course, and the subject of Project Natal is deftly sidestepped. Fable III will be a controller based game confirms Molyneux, though given Lionhead's heavy involvement with the technology it will inevitably play a part. So will Fable III really piss anyone off? It's hard to see it doing so – it's an interesting extension of an excellent series, and in losing the more explicit RPG trimmings it's gained so much more.
-------------------------
Now its time for the Dead to Rise a second time with Dead Rising 2!!!!
News out of Microsoft's X10 event is that Dead Rising 2 will launch in the U.S. on August 31, with a special downloadable prologue coming exclusively to the Xbox 360 earlier that month.
In addition to the North America date mentioned above, the game will launch on September 2 in Japan and September 3 in Europe.
Meanwhile, Dead Rising 2: Case Zero, a downloadable prologue to the game, will apparently only be available via Xbox 360 and will link the first Dead Rising to the sequel in some way. It will consist of totally unique content not featured in Dead Rising 2.
-------------------------
Microsoft XBLA Block Party (March)
Microsoft has made a yearly tradition of pushing major Xbox Live Arcade releases over the course of a month that they call "The Summer of Arcade." Now it sounds like they're hoping to start a whole new monthly tradition with March's Xbox Live Arcade Block Party.
Microsoft has announced from the X10 event that March will feature four major XBLA releases. It will kick off on March 3 with Toy Soldiers. Perfect Dark, Scrap Metal, and Game Room will follow shortly, although specific dates have not been announced for those releases.
Toy Soldiers (March 3, 2010)
An intense action game kicking off the Xbox LIVE Arcade Block Party on March 3, “Toy Soldiers” casts players into a fantastic, miniature world where antique toy soldiers fight in vintage World War I dioramas. To celebrate the release of “Toy Soldiers” on Xbox LIVE Arcade, Microsoft is launching a companion Facebook experience on Feb. 12, “Toy Soldiers: Match Defense,” which will have you and your friends matching items to collectively win countries and conquer Europe.
Screens:
Perfect Dark (Sometime March)
The N64 classic is brought back to life with a fresh HD look, and the same great gameplay.
Screens:
Xbox Game Room (Sometime March)
The virtual arcade that lets you play classic arcade games in a virtual environment.
Screens:
Scrap Metal (Sometime March)
Drift around corners with guns blazing and take out legendary competitors in the fast-paced, top-down racer, Scrap Metal! Fight your way through explosive, action-packed missions and defeat cunning bosses to add their vehicles to your garage. Customize your newly-acquired cars, and then return to the track to blast through more enemies. Next, jump online with Xbox LIVE* to race against your friends and crush their cars with the wheels of your massive monster truck in pulse pounding online multiplayer matches.
Screens:
-----------------------
Sources: IGN, TeamXbox, and Game Informer
---
Tony has created a basic list of stuff that he got from Major Nelson on the main site..here is the link to it: X10 Stuff You Need To Know About
*This thread will be updated when new information has arrived*
Note: This thread is going to be very crowed with info, but its here for your enjoyment.
-------------------------
Lets start with Crackdown 2 as it is my #1 Most Wanted Game of 2010:
Here is the Box Art:
Here are a few NEW screens, enjoy!
They also said that if you Pre-Order you will get four suits of exclusive Agency armor for your super-powered operative. Gold, Brushed, Red, and Blue Metal suits.
-------------------------
Now onto the other great Microsoft Exclusive for this year....Alan Wake:
The game will be released on May 18th, 2010.
Here is a new Trailer, and it looks DAMN GOOD.
Alan Wake is also receiving a Collector's Edition, here is a pic of the CE box art and stuff included in the package:
- Game Disc in box with unique art
- Exclusive In-Game Audio Commentary and Hints by Remedy
- “The Alan Wake Files” – a 144pg book that includes a short story written by Alan Wake and compiles the FBI dossiers investigating the events in Bright Falls, WA
- Exclusive Audio Disc with Soundtrack and Score
- Game Add-on token redeemable on Xbox LIVE for the first Alan Wake add-on content pack
- Exclusive Xbox disc with special content: Alan Wake Xbox Live Theme and Alan Wake Avatar for Xbox LIVE
-------------------------
Now onto what is going to be Xbox 360's biggest title of 2010....HALO: REACH!!
Starting on May 3, the Halo: Reach public multiplayer beta will give you the opportunity to drive the latest advancements in multiplayer gameplay in the blockbuster franchise that started it all on Xbox LIVE. Access to the beta will be available through the “Halo 3: ODST” game disc on Xbox LIVE.
Here is the Box Art for Halo: Reach, it looks awesome:
And here are some NEW screens as well, enjoy:
-------------------------
Now onto some Final Fantasy XIII stuff.
The new 360 will launch at $399.99 on March 9, the same date as Final Fantasy XIII arrives in stores. It will be bundled with two controllers, a copy of FF XIII, special Avatar items, and a 250GB hard drive, the biggest available for the 360 thus far.
If you already own a 360 but still want to show a bit of the Final Fantasy spirit, Microsoft is also offering a limited edition FF XIII faceplate created by Square-Enix designer Tetsuya Nomura. Check out the image of that below.
-------------------------
Now onto Fable III, with the news that will piss you off. After reading this Molyneux thought it would piss us off, but it just me all the more excited for the game to be released!
Expect to see the title towards the Holidays!
Peter Molyneux has already told us that Fable III will piss us off – leaving us to speculate how exactly it might do so – but now we know how Lionhead's outspoken frontman will be inciting bile and venom from the game's core following. Fable III is not an RPG.
It's a shocking statement, but it's not to say that Fable III will be too far removed from the experience laid out in the first two games. It's still a third person action adventure, while elements such as the breadcrumb trail and dog return, as does the fantasy setting, with the Albion of Fable III set some sixty years after the second game. It's a world that's moved swiftly into the industrial revolution – Bowerstone's skyline is smothered by smoking chimneys and towering factory rooftops. The influence of Victorian Britain on Fable III means a darker vision than before; child labour is rife, the air is thick with soot and there's an ubiquitous layer of grime, giving it a resoundingly grim atmosphere. Step forward the game's hero, the son of Fable II's protagonist (save files from the second game will be called upon, meaning key decisions from last time out will show their effects) who promises to pull Albion from the darkness. The hero's progression goes from the streets to the throne, with Molyneux telling us players will become king at the halfway point of the game. It's here that the big steps being made in this third installment become clear. "Fable II to Fable III is as big a step as Fable's ever made," claims Molyneux, "My point is about the power you wield and the responsibility – when you talk about choices and consequences, I don't want it to just be about me, I want it to be about all these other people. It's so easy in life to make all these promises, but when you're a king you've got to be able to deliver on them; that's the really big thing." Fable has long championed choice, but for the third game it's going to play a bigger part than ever before. Followers are Fable III's chief currency, with the player acquiring them throughout the stories progression, making promises to bring change that they won't necessarily be able to keep. Fable III, then, is going to be on a bigger canvas than ever before – whereas before we've been promised games that can recreate the warmth of family, now Molyneux is telling us that this game will let us know what it feels like to be Barack Obama when he's faced with criticism about his failure to see through his commitment to closing Guantanamo Bay. This element of Fable III is so essential to Molyneux's vision that it's shunted the series' more traditional role-playing aspects out – there will be no experience points, no health bar no orbs and no augments. Combat, however, is still a big part of the game, with the principle elements of Fable II's fighting remaining intact. Swordplay, shooting and magic are still the tools at hand, and the scraps themselves don't look too far removed than those of the past. So while the basics remain the same, the underlying mechanics have been tweaked considerably. With no traditional leveling of the character in Fable III, progression comes through the weapons, which will morph throughout the game. Weapons are crafted in combat, and the way that players wield them in battle will influence the end result. Kill innocents with a blade and it will begin to drip with blood, but use it to slay evil characters and it will start to glow. The more a weapon is used, the bigger it gets – we're shown a hammer that's been used for two hours, and it's almost twice the size of the starter model. There's smarter ways that weapons will progress as well, and here's where we get to see one of Molyneux's trademark big ideas. A player's gamerscore will be tied into weapons, ensuring that each one is entirely unique. They'll grow in value the more they're used and will all be available to trade online – and in case you're wondering why anyone would want to get rid of something they've spent hours crafting, Fable III will offer a large incentive for players to sell their weapons, though what that will be remains a secret. The morphing mechanic means no augments; their function replaced by the more organic leveling of the weapons. It's part of a cleaning up that's evident throughout the game – the HUD is completely non-existent. "Why did we need a fucking health bar?" is Molyneux's blunt justification. It stretches to the menu system as well, though that's something we're not being shown just yet. "I hated the 2D side of Fable II" Molyneux says, before giving a mischievous smirk that suggests he's told us something he perhaps shouldn't have at this date. The touch mechanic that was alluded to when Fable III was first revealed is also expanded on, and it's going to be one of the cornerstones of the game. Two examples of its implementation are given, the first as the hero walks through Bowerstone in search of his daughter. Upon finding her he scolds her for running away, upon which she bursts into tears. Through the use of a dedicated button the player picks her up to console her, bouncing her up in the air. He then takes her hand, leading her gently through the streets of Bowerstone. It's highly reminiscent of Ico, and promises to deliver a similar amount of emotional resonance as it did in Fumito Ueda's game. They approach a pub, at which point the daughter halts, telling her father she couldn't possibly go inside. There are more sinister uses of the mechanic too; a beggar approaches the hero and asks for money. Again the hero takes their hand, and what starts off as a humorous jaunt soon turns darker, as the pauper is lead to the local factory to be sold off. As he gets wind of what's going on, the beggar digs in his heels, at which point the hero violently drags him to the destination. Touch is context sensitive – when the player first meets someone it will start with a handshake, and then progress as they become more familiar to a hug, and given Fable III's indulgence in more carnal pleasures, inevitably beyond. There's more to be revealed, of course, and the subject of Project Natal is deftly sidestepped. Fable III will be a controller based game confirms Molyneux, though given Lionhead's heavy involvement with the technology it will inevitably play a part. So will Fable III really piss anyone off? It's hard to see it doing so – it's an interesting extension of an excellent series, and in losing the more explicit RPG trimmings it's gained so much more.
-------------------------
Now its time for the Dead to Rise a second time with Dead Rising 2!!!!
News out of Microsoft's X10 event is that Dead Rising 2 will launch in the U.S. on August 31, with a special downloadable prologue coming exclusively to the Xbox 360 earlier that month.
In addition to the North America date mentioned above, the game will launch on September 2 in Japan and September 3 in Europe.
Meanwhile, Dead Rising 2: Case Zero, a downloadable prologue to the game, will apparently only be available via Xbox 360 and will link the first Dead Rising to the sequel in some way. It will consist of totally unique content not featured in Dead Rising 2.
-------------------------
Microsoft XBLA Block Party (March)
Microsoft has made a yearly tradition of pushing major Xbox Live Arcade releases over the course of a month that they call "The Summer of Arcade." Now it sounds like they're hoping to start a whole new monthly tradition with March's Xbox Live Arcade Block Party.
Microsoft has announced from the X10 event that March will feature four major XBLA releases. It will kick off on March 3 with Toy Soldiers. Perfect Dark, Scrap Metal, and Game Room will follow shortly, although specific dates have not been announced for those releases.
Toy Soldiers (March 3, 2010)
An intense action game kicking off the Xbox LIVE Arcade Block Party on March 3, “Toy Soldiers” casts players into a fantastic, miniature world where antique toy soldiers fight in vintage World War I dioramas. To celebrate the release of “Toy Soldiers” on Xbox LIVE Arcade, Microsoft is launching a companion Facebook experience on Feb. 12, “Toy Soldiers: Match Defense,” which will have you and your friends matching items to collectively win countries and conquer Europe.
Screens:
Perfect Dark (Sometime March)
The N64 classic is brought back to life with a fresh HD look, and the same great gameplay.
Screens:
Xbox Game Room (Sometime March)
The virtual arcade that lets you play classic arcade games in a virtual environment.
Screens:
Scrap Metal (Sometime March)
Drift around corners with guns blazing and take out legendary competitors in the fast-paced, top-down racer, Scrap Metal! Fight your way through explosive, action-packed missions and defeat cunning bosses to add their vehicles to your garage. Customize your newly-acquired cars, and then return to the track to blast through more enemies. Next, jump online with Xbox LIVE* to race against your friends and crush their cars with the wheels of your massive monster truck in pulse pounding online multiplayer matches.
Screens:
-----------------------
Sources: IGN, TeamXbox, and Game Informer
---
Last edited by watchman626 on Fri Feb 12, 2010 6:35 am; edited 13 times in total